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Slow sideways tracking shot along a dark row of servers: identical slots in the lower third of the image, unlit hall above; individual indicators light up lime green and fade out again.

Server application, configuration, console and mods in one web interface — on our own hardware in data centres in Germany and Finland. Volumetric filtering up to 1.2 Tbit/s is included in every plan; you book the Game filter for A2S, RakNet and Steam-Query as an option.

Title with compute model
23
more via application templates of the panel
Entry
€12.90$14.96
smallest plan, monthly net
Locations
5
with game server capacity, in Germany and Finland
Delivery
under 60 s
on average 35 seconds, guaranteed under 60 seconds, from order to running instance

One interface for application, configuration and console

The panel brings together what is otherwise split across three paths: installing the server application, editing its configuration files and accessing the running console. Everything in the browser, without logging into the system first.

What the interface can do

  • One-step installation: Select a title, confirm the version, start — the panel downloads server files, creates the directories and configures the ports.
  • Live console and log: The server output runs in the web interface; you issue commands in the same line without connecting to the system first.
  • Configuration files in the editor: The game server files are edited in the browser, with syntax checking and a backup of the previous version before every save.
  • Mods and extensions: Plugins and modpacks are installed, updated and removed from the panel; the panel checks dependencies before restarting.
  • Scheduled tasks: Restarts, world backups, maintenance windows and console commands run on a schedule, with an in-game announcement before the restart.
  • Subaccounts with permissions: Those who should only see the console, only see the console — file access, restarts, billing and deletion can be assigned individually, from the Pro tier.
  • Multiple instances in one view: The panel tier dictates how many server instances an account manages; how many of them run simultaneously is determined by the memory and compute load of the plan.
  • SFTP and SSH access: For everything the interface does not cover, direct access to the instance directory is available — SFTP, the encrypted file access, in every tier; SSH, the command line in the container, from Pro.
Four empty, rounded tiles in white and light purple float loosely distributed over a purple surface and cast soft shadows; one of them has a lime green edge.

A tile is an instance, i.e. a single running game server. The base tier runs exactly one and costs nothing in any plan, the largest tier runs up to 25 in one view. No tier changes the performance of the machine.

Panel tiers · instances per account

The base tier is included in every plan and covers one instance with a web console, file management, SFTP access and one schedule. The higher tiers expand the number of instances, sub-accounts and schedules and open up additional access — SSH access into the container and the API with custom access tokens. No tier changes the performance of the machine; exactly what is added is detailed in the description of the respective tier.

Panel tiers

Tiers of the ENTRONYX Game Panel and their monthly amount
OptionSurcharge / month
BasisStandardOne instance, web console, file management, SFTP access and a schedule for daily restarts. Included in every plan.included
ProUp to five instances in one view, five sub-accounts with permission profiles, ten schedules and SSH access to the container.€4.90$5.68
TeamUp to 25 instances, sub-accounts with freely definable roles, changelog and REST interface with custom access tokens.€12.90$14.96

Basis is included at no extra charge in every plan and does not need to be deselected if you do not need it.All amounts net, plus 19% VAT. A change of tier takes effect in the next billing month and leaves the running instance untouched.

What the panel installs — and what a slot costs

A calculation model is stored for 23 titles. The table lists them with runtime environment, standard slots, the plan that supports this number, and the amount per slot. The panel sets up further titles via application templates.

A slot is a concurrently connected player, not a registered account. It affects two metrics at once, and both determine which plan is sufficient.

Memory grows linearly: a fixed amount in megabytes, specified by the title, is added to the base requirement of the server application per slot. The total is rounded up to half gigabytes — the value in the “Memory” column is exactly this total for standard slots.

Compute load grows flatter, but not linearly to the benefit: every slot above the first adds around 6% of the base value. The base value itself depends on the tick rate of the title — this is the number of game states the server calculates per second. 20 Hz results in a factor of one, double that means double the load. Therefore, a title with a high tick rate needs more machine with just a few players than a quiet sandbox with many.

The upper limit in the catalogue is 200 slots; for 20 of the listed titles, the panel also handles mod and plugin management.

A row of twenty-four equally sized, upright blocks on a purple rail; the nine on the left are filled solid lime green, the rest are white and empty.

Every filled block is a slot. You book in increments of 2, the upper limit in the catalogue is 200 — and every slot above the first costs around 6% additional compute load.

Slot model · increment and upper limit

The table can be scrolled sideways; the title column remains fixed.

Titles with calculation model. Memory and recommendation apply to the standard slots of the title; the amount per slot for the recommended plan at full capacity. Net amounts.
TitleRuntime environmentSlotsStorageRecommendationper slot
Sandbox
Garry's Mod66 Hz · Ports 27,015, 27,020srcds with Garry's Mod (Source Engine)244 to 644.5 GBGS-2€24.90$28.88 per month€0.69$0.80with 36 slots
Minecraft (Bedrock Edition)20 Hz · Ports 19,132, 19,133Bedrock dedicated server 1.21202 to 1002.5 GBGS-1€12.90$14.96 per month€0.34$0.39with 38 slots
Minecraft (Java Edition)20 Hz · Port 25,565Paper 1.21 on Java 21202 to 2004 GBGS-1€12.90$14.96 per month€0.59$0.68with 22 slots
Space Engineers60 Hz · Port 27,016SpaceEngineersDedicated, optionally with Torch82 to 1611.5 GBGS-2€24.90$28.88 per month€2.49$2.89with 10 slots
Terraria60 Hz · Port 7,777TShock 5 on Terraria 1.4.4164 to 322 GBGS-1€12.90$14.96 per month€0.50$0.58with 26 slots
Survival
7 Days to Die20 Hz · Ports 26,900, 26,901, 26,9027DaysToDieServer 1.0 (Unity)124 to 329 GBGS-2€24.90$28.88 per month€1.04$1.20with 24 slots
ARK: Survival Ascended30 Hz · Ports 7,777, 27,015ArkAscendedServer (Unreal Engine 5)4010 to 7019.5 GBGS-4€64.90$75.28 per month€1.62$1.88with 40 slots
DayZ30 Hz · Ports 2,302, 27,016DayZServer (Enfusion)4010 to 6011 GBGS-4€64.90$75.28 per month€1.41$1.64with 46 slots
Enshrouded20 Hz · Ports 15,636, 15,637enshrouded_server (Linux binary)82 to 1611.5 GBGS-2€24.90$28.88 per month€2.49$2.89with 10 slots
Palworld30 Hz · Ports 8,211, 27,015PalServer (Unreal Engine 5)164 to 3213 GBGS-3€42.90$49.76 per month€1.79$2.07with 24 slots
Project Zomboid20 Hz · Ports 16,261, 16,262ProjectZomboid64 Dedicated (Java)164 to 3211 GBGS-2€24.90$28.88 per month€1.38$1.60with 18 slots
Rust30 Hz · Ports 28,015, 28,016RustDedicated with Carbon or Oxide6010 to 12013.5 GBGS-METAL-1€104.99$121.79 per month€1.12$1.30with 94 slots
Valheim20 Hz · Ports 2,456, 2,457valheim_server (Unity)102 to 107.5 GBGS-2€24.90$28.88 per month€2.49$2.89with 10 slots
Shooter
Arma Reforger30 Hz · Ports 2,001, 17,777ArmaReforgerServer (Enfusion)328 to 6412.5 GBGS-3€42.90$49.76 per month€0.93$1.08with 46 slots
Counter-Strike 264 Hz · Ports 27,015, 27,020cs2 Dedicated Server (Source 2)128 to 243 GBGS-2€24.90$28.88 per month€1.04$1.20with 24 slots
Squad50 Hz · Ports 7,787, 27,165SquadGameServer (Unreal Engine 4)8020 to 10017 GBGS-4€64.90$75.28 per month€0.69$0.80with 94 slots
Team Fortress 266 Hz · Ports 27,015, 27,020srcds with Team Fortress 2 (Source Engine)248 to 323 GBGS-2€24.90$28.88 per month€0.78$0.90with 32 slots
Simulation
Assetto Corsa20 Hz · Ports 9,600, 8,081acServer (Assetto Corsa Dedicated)164 to 242 GBGS-1€12.90$14.96 per month€0.54$0.62with 24 slots
Satisfactory20 Hz · Port 7,777FactoryServer (Unreal Engine 5)42 to 810 GBGS-2€24.90$28.88 per month€3.11$3.61with 8 slots
Strategy
Eco20 Hz · Ports 3,000, 3,001EcoServer (Strange Loop Games)204 to 5010.5 GBGS-2€24.90$28.88 per month€0.96$1.11with 26 slots
Factorio60 Hz · Port 34,197factorio --start-server (Headless)162 to 643 GBGS-2€24.90$28.88 per month€1.56$1.81with 16 slots
Role-playing
Neverwinter Nights: Enhanced Edition20 Hz · Port 5,121nwserver (Neverwinter Nights: Enhanced Edition)324 to 962.5 GBGS-1€12.90$14.96 per month€0.16$0.19with 80 slots
V Rising20 Hz · Ports 9,876, 9,877VRisingServer (Unity)204 to 409 GBGS-2€24.90$28.88 per month€0.62$0.72with 40 slots

The recommendation is the smallest plan that supports memory and compute load for standard slots — not the most comfortable. The amount per slot divides its monthly amount by the largest number of slots it still supports for the title; with fewer players, a slot costs correspondingly more. All amounts net, plus 19% VAT.. If you load mods, keep more worlds simultaneously or go beyond the standard number, calculate in the calculator below or in the configurator.

What your game server costs per month

Select title, slots and location, add backup and game filter as needed — the calculator shows the smallest supporting plan, the memory and the total. It knows the 23 titles with a stored calculation model and calculates using the same catalogue values as the configurator.

Game

Slots

€12.90$14.96

2 slots200 slots

2 to 200, in steps of 2requires 4 GB memoryPlan GS-1

Location

Reference location — the plan price applies without a factor. The milliseconds are the location's connectivity.

Options

Volumetric filtering up to 1.2 Tbit/s is included in every plan. The game filter additionally checks the protocols A2S, RakNet and Steam-Query and therefore costs a separate amount.

All amounts are net, plus 19% VAT., unless shown as a gross amount. The calculation model assumes the server application without mods — heavy mod packs require more memory than stated here.

Two series, one calculation

Both series come with the same panel and the same protection levels. They differ in whether the processor is shared or assigned exclusively to your instance — and therefore in how reliably the tick rate holds under load.

GS series — virtual servers with guaranteed share

High clock speed, local NVMe and a compute budget that is firmly allocated per plan. The series for single worlds, small to medium rounds and everything that does not permanently fully load every core.

4 plans · from €12.90$14.96

Locations of all GS plans 5

  • fra1Frankfurt am Main3 ms
  • fra2Frankfurt am Main3 ms
  • ber1Berlin6 ms
  • muc1München5 ms
  • hel1Helsinki21 ms

GS-1

Entry

AMD Ryzen 9 9950X, 5.7 GHz boost (dedicated cores)

€12.90$14.96per month, net

€15.35$17.80 incl. 19 % VAT.

Cores
2 × 5.7 GHz
Storage
6 GB
NVMe
60 GB
Connection
1 Gbit/s

Protection: volumetric up to 1.2 Tbit/s included· Game filter + €14.00$16.24

Calculated maximum for Minecraft (Java Edition): 22 slots.

Runs Minecraft with 20 slots, Terraria and racing servers.

Configure— GS-1

GS-2

Recommendation

AMD Ryzen 9 9950X, 5.7 GHz boost (dedicated cores)

€24.90$28.88per month, net

€29.63$34.37 incl. 19 % VAT.

Cores
4 × 5.7 GHz
Storage
12 GB
NVMe
120 GB
Connection
1 Gbit/s

Protection: volumetric up to 1.2 Tbit/s included· Game filter + €14.00$16.24

Calculated maximum for Minecraft (Java Edition): 60 slots.

The usual choice for Valheim, Counter-Strike 2 and medium survival sessions.

Configure— GS-2

GS-3

AMD Ryzen 9 9950X, 5.7 GHz boost (dedicated cores)

€42.90$49.76per month, net

€51.05$59.21 incl. 19 % VAT.

Cores
6 × 5.7 GHz
Storage
24 GB
NVMe
160 GB
Connection
1 Gbit/s

Protection: volumetric up to 1.2 Tbit/s included· Game filter + €14.00$16.24

Calculated maximum for Minecraft (Java Edition): 96 slots.

For Palworld, Enshrouded and modded worlds with high memory requirements.

Configure— GS-3

GS-4

AMD Ryzen 9 9950X, 5.7 GHz boost (dedicated cores)

€64.90$75.28per month, net

€77.23$89.58 incl. 19 % VAT.

Cores
8 × 5.7 GHz
Storage
32 GB
NVMe
200 GB
Connection
1 Gbit/s

Protection: volumetric up to 1.2 Tbit/s included· Game filter + €14.00$16.24

Calculated maximum for Minecraft (Java Edition): 136 slots.

Largest virtual plan; beyond this, a dedicated machine is worthwhile.

Configure— GS-4

Example calculation

Minecraft (Java Edition), 20 slots, Frankfurt am Main

Plan GS-1
€12.90$14.96
+ Daily backup, 7 points
€3.90$4.52
= per month, net
€16.80$19.49€19.99$23.19 incl. 19 % VAT.
with Game filter (+ €14.00$16.24)
€30.80$35.73 net€36.65$42.52 incl. 19 % VAT.
Calculate your own setup

Conditions, for every plan

  • No setup fee
  • Cancellation with one day's notice at the end of the term (§ 11 Terms and Conditions)
  • Payment by SEPA direct debit, credit card (Visa, Mastercard, American Express) or Apple Pay, Klarna or invoice with 14 days payment termCredit card (Visa, Mastercard, American Express) or Apple Pay
A server blade, pulled forward from a purple rack and open at the top: in the middle a processor under a finned heatsink, to the left and right rows of heatsinks and modules, at the front four fans and a lime green status display.

Dedicated series — the whole machine

No shared socket, no neighbour computing in the same second. The series for large rounds, multiple simultaneous instances and titles with high tick rates, where even short dropouts become visible in the game.

2 models · from €104.99$121.79

Locations of all dedicated models 5

  • fra1Frankfurt am Main3 ms
  • fra2Frankfurt am Main3 ms
  • ber1Berlin6 ms
  • muc1München5 ms
  • hel1Helsinki21 ms

GS-METAL-1

Dedicated

AMD Ryzen 9 9900X, 12 cores, 5.6 GHz boost

€104.99$121.79per month, net

€124.94$144.93 incl. 19 % VAT.

Cores
24 × 5.6 GHz
Storage
64 GB
NVMe
1.02 TB
Connection
1 Gbit/s

Protection: volumetric up to 1.2 Tbit/s included· Game filter + €14.00$16.24

Runs Minecraft (Java Edition) in a full setup — 200 slots, the maximum for the title.

Multiple instances on one machine, without neighbours on the same core.

Configure— GS-METAL-1

GS-METAL-2

AMD Ryzen 9 9950X, 16 cores, 5.7 GHz boost

€160.41$186.08per month, net

€190.89$221.44 incl. 19 % VAT.

Cores
32 × 5.7 GHz
Storage
128 GB
NVMe
1.92 TB
Connection
1 Gbit/s

Protection: volumetric up to 1.2 Tbit/s included· Game filter + €14.00$16.24

Runs Minecraft (Java Edition) in a full setup — 200 slots, the maximum for the title.

Runs Rust with 120 slots and the largest modpacks in the catalogue.

Configure— GS-METAL-2

All amounts net, plus 19% VAT., unless shown as gross; without setup fee and without minimum term. The slot specification on the cards is a calculated upper limit for Minecraft (Java Edition) — the title on which the compute budget of the plans is calibrated. It tells you where memory or compute load end, not which player count plays well; the usual player count is in the line below. For every other title, the configurator recalculates both values.

Seven parallel, recessed tracks in purple; equally long lime green pulses run through them at regular intervals from left to right.

Why location matters more for games than for web applications

A website loads once and is then done. A game server calculates a state and sends it on — for most titles, many times per second. Each of these cycles carries the latency on the way to the player.

The tick rate is the frequency at which the server recalculates the game state. At 20 Hz, there are 50 milliseconds between two states. Everything the route costs additionally is added on top — and it is added twice, for the input there and the feedback back. That is why an additional route of a thousand kilometres is noticeable in a game, whereas nobody notices it in a cart.

Just as important as the average is the fluctuation. A consistent, slightly longer route plays more smoothly than a short one that occasionally spikes: the client predicts movements and has to correct them with every spike — this is exactly what you see as stuttering, even if the average looks good.

In practice, this means: choose the location based on the centre of gravity of your group, not the price factor. A change is possible later, but requires changing the address and thus an announcement to everyone involved.

Purple nodes unevenly distributed over a light surface and connected by fine curved lines; three of the nodes are larger, one of the connections is lime green.

5 locations currently carry game server capacity, their connection is between 3 and 21 ms. What matters is not how many there are, but which one is closest to your group.

Location distribution · connection at the border router

Locations with game server capacity

Locations with game server capacity 5

  • fra1Frankfurt am Main3 ms
  • fra2Frankfurt am Main3 ms
  • ber1Berlin6 ms
  • muc1München5 ms
  • hel1Helsinki21 ms

The value per location is the connection latency of the data centre, measured at our border routers — between 3 and 21 ms. What an individual player sees also depends on their own connection; we can neither measure nor guarantee this part of the route.

Four translucent, upright panels with rounded corners, staggered one behind the other in graduated purple: the front one almost black, the back one almost white; each casts a purple halo of light onto the surface.

The decision is made before the location, not on your server: 1.2 Tbit/s volumetric filtering is included in every plan and costs under 1 ms additional latency in the game profile.

Filter levels · 3 protection levels in the catalogue

1.2 Tbit/s filtering capacity, active without intervention

Basic protection is included in every plan and does not need to be turned on. It runs continuously, not just after a call to support — and for games, it is the rule, not the exception.

Game servers are attacked more frequently than web servers, and for a trivial reason: the address is public in every server list, and an outage occasionally decides a round. Attacks therefore do not come from professional attackers, but from the round itself, booked for a few minutes.

Volumetric floods — attacks that simply overload the connection with data volume — are caught by the basic protection. More difficult are packets that look like valid game packets — requests for server status, connection attempts, packets with correct protocol identification. They cannot be cleanly separated from real players by volume; this requires filters that know the title's protocol.

Filtering runs before the location in the scrubbing centres — the filter nodes that clean the traffic before it reaches the data centre. In the game profile, it costs under 1 ms additional latency — this is the value against which the choice of location above must be weighed. The mitigation process is detailed in the network chapter.

What basic protection covers

Amplification via DNS, NTP, memcached and SSDP, SYN and ACK floods, fragmented packets and attacks with spoofed source addresses.

Volumetric, Layer 3 and 4

Why the game filter is necessary

Status requests every second, connection attempts without login and packets with valid protocol identification from many sources. The filter checks the packets against the title's protocol and discards what does not match.

Protocol-specific · up to €39.00$45.24 per month, net

Protection levels

DDoS filtering levels for game servers and their monthly amount
OptionSurcharge / month
StandardStandardVolumetric filtering up to 1.2 Tbit/s across three scrubbing centres. Included in every plan.included
Game filterRuleset per game protocol for A2S, RakNet and Steam Query: query floods are dropped at the edge router, game traffic continues unchanged.€14.00$16.24
Game firewallWhitelist operation per port with custom rules, rate limiting per source address and blocklists for entire network ranges.€39.00$45.24

Standard is included at no extra charge and cannot be deselected — it also protects neighbours in the same network.The higher levels apply per instance and can be turned off in the panel at any time if a title with an unusual protocol loses packets as a result. If you want to have an entire machine with all addresses filtered, book the gaming level in the bare metal configurator instead. All amounts net, plus 19% VAT.

Who can do what — and how

The interface is the convenient way, not the only one. The same operations run via the command line and via the API; anyone who sets up instances repeatably takes that second route.

Five interlocking components in purple and white with visible dovetail joints: three are already joined, a fourth slides in from the top right, its tenon is lime green, a fifth waits at the bottom left.

For 20 of the listed titles, the panel handles mod management: it resolves dependencies and creates a copy of the previous version before every intervention. It does not evaluate what a mod does in terms of content.

Extensions · dependency check before restart

An upright purple capsule in the centre of the image, from which four concentric rings run outwards, each paler than the last; the innermost ring is lime green.

The voice server is a separate item in the catalogue — “Voice server, 25 slots” for €4.90$5.68 per month, net. It runs in the same data centre, with its own address and from the same panel.

Voice service · own address, same panel

Rights are assigned per instance, not per account. A moderation team gets the console without accessing files, contracts or deletion; whoever backs up the world needs file access, but no restart.

Mods are installed by the panel from a source of your choice or from an upload. It resolves dependencies and creates a copy of the previous version before every intervention — the latest state is therefore always one selection away, not a reinstallation.

What the panel does not do: evaluate the content of a mod. You decide whether an extension makes economic sense, is error-free or is compatible with your play style.

Set up and manage instance
# Create instance: title, slots, plan and location in one call
entronyx game create welt-01 \
  --title minecraft-java --slots 20 \
  --plan gs-1 --region fra1 --wait
 
# Set panel level and filter level retrospectively
entronyx game update welt-01 \
  --panel panel-basis --protection prot-spielfilter
 
# Read console, pass command into the running instance
entronyx game console welt-01 --follow
entronyx game exec welt-01 -- "say Neustart in 5 Minuten"
 
# Scheduled restart with announcement in the game
entronyx game schedule welt-01 restart --cron "30 5 * * *" --announce 5m
 
# List recovery points and restore one of them
entronyx game backup list welt-01
entronyx game backup restore welt-01 --point letzter
 
# Sub-account only for the console, without file and contract rights
entronyx game grant welt-01 --user moderation@example.org --scope console
Title ID, plan, location and tiers are the same values that the configurator sets — the call is the command line version of the same order.

Extensions

Bookable extensions of the game server line and their monthly amount
OptionPrice / month
Daily backup, 7 pointsStandardNightly backup of world data with seven recovery points, stored in the ENTRONYX network.€3.90$4.52
Additional backup space, 100 GBFor large maps and long retention. Can be booked as often as required.€2.90$3.36
Voice server, 25 slotsOwn voice server in the same data centre, managed from the same panel.€4.90$5.68
Custom subdomainFreely selectable name under an ENTRONYX game domain, including SRV record for Minecraft.€0.90$1.04
Mod repository with updatesConnection to CurseForge, Thunderstore and the Steam Workshop directory; updates run during the scheduled restart.€3.90$4.52
Second instance on the same machineA second game server on the same resources, such as a test world alongside the main world. Both share memory and compute load.€6.90$8.00
Managed operationsENTRONYX handles setup, version changes and mod maintenance; you retain console and file access.€19.00$22.04

All extensions can be booked per instance and cancelled at the end of the month. All amounts net, plus 19% VAT.

A world is a file — and files get lost

The most common data loss on a game server is not a hardware failure, but a command, a mod update or a player with too many permissions. The only remedy is a second copy in a different location.

The instance directory is backed up as a whole: world data, configuration files, installed mods and plugins, player lists and additional data of the server application. The operating system is not backed up — we redeploy it if needed, it contains nothing of yours.

The process is more important than the frequency: the instance is stopped for the moment of the backup or the file system is frozen so no world is captured in the middle of writing. A backup during an active write process would result in a file that only proves unusable upon restore.

Frequency and retention period are determined by the booked option — they are in the table below because they are maintained there and are the same in the configurator. Without a booked option, there is no scheduled backup; then the local NVMe is your only copy.

Seven flat, rounded plates in light purple stacked on top of each other, held by a narrow white spine; the third from the top is darker, pushed forward out of the stack and bears a lime green mark.

Recovery points are identical copies in a stack. The basic option “Daily backup, 7 points” costs €3.90$4.52 per month net and stores the copies in the ENTRONYX CLOUD network. A whole copy is always pulled out, never a single file from it.

Point chain · self-service recovery in the panel

Restore process

  1. 01

    Trigger

    in the panel

    Select a recovery point from the list and confirm. No ticket or support request is needed — recovery is a self-service feature.

  2. 02

    Stop and back up

    automated

    The running instance is shut down cleanly so no half-written world file is left behind. The current state is saved as a separate point beforehand.

  3. 03

    Restore

    from the backup target

    Worlds, configuration files, mods and additional instance data are written over the instance directory. Address, ports and panel permissions remain unchanged.

  4. 04

    Start

    with log

    The instance boots up again, the console shows the startup sequence. The panel then shows an entry of who restored which point and when.

Backup options of the game server line with frequency, retention and monthly amount
OptionPrice / month
Daily backup, 7 pointsStandardNightly backup of world data with seven recovery points, stored in the ENTRONYX network.€3.90$4.52
Additional backup space, 100 GBFor large maps and long retention. Can be booked as often as required.€2.90$3.36

Net amounts, plus 19% VAT.

When to choose a game server, a VPS, or your own machine

Technically, a game server runs on all three products. The difference is not in performance, but in how much of the operations you want to hand over and how much you want to keep.

Game server, virtual server and dedicated server compared
FeatureGame serversfrom €12.90$14.96 / monthVirtual serverfrom €5.99$6.95 / monthDedicated serverfrom €65.54$76.03 / month
Management interfaceInstallation, console, filesENTRONYX Game Panel, included in the planKVM console and customer area, no game panelIPMI and customer area, no game panel
Set up server applicationin one step from the panelyou, via the command lineyou, via the command line
Mods and pluginsmanagement in the panel, dependencies checkedyou, in the file systemyou, in the file system
Filters for game protocolsbeyond basic protectionbookable as a tiernot providednot provided
Backup of world dataas an option, recovery in the panelsnapshot of the entire system, selection in the customer areabackup to your own target, set up by you
Root accessSFTP and SSH to the instance directoryfull, to the entire systemfull, down to the firmware
Processorguaranteed share, dedicated in the top tiershared or dedicated, depending on the seriesexclusively yours
Effort on your partGame operationsGame operations and system operationsGame operations, system operations and hardware

Choose a VPS if you are going to set up the server application manually anyway, your configuration is versioned and you do not need a panel. Otherwise, with a game server, you pay for a panel and pre-installed game that you do not use — and the entry price is lower there.

Choose a dedicated server if you run many instances simultaneously, run your own virtualisation or need hardware that no plan on this page provides.

Choose the game server if you want game operations and no system operations: if a moderation team needs the console without getting root; if mods change regularly; if an attack on the server address is a realistic scenario, not a theoretical one.

Switching in both directions is possible. The instance directory can be pulled via SFTP and run on a VPS — there is no format that only runs here.

What usually remains unanswered before booking

8 questions we regularly receive — with the answer we would also give on the phone.

Do I have to turn on DDoS protection?

No. Basic protection runs continuously on every address and does not need to be booked or activated. It takes effect without calling support and without any action in the panel.

You only need to decide whether you also want the protocol-specific game filter. This detects floods that masquerade as valid game packets and cannot be cleanly separated volumetrically.

Mitigation process in the network chapter

Is there an upper limit for mitigated attacks?

There is no incident quota and no additional invoice after an attack. The limit is the filter capacity itself: anything that exceeds the capacity of the scrubbing centres can no longer be filtered.

In the event of sustained attacks well above the usual scale, we will contact you instead of silently removing the address from the announcement.

Can the game filter be turned off?

Yes, in the panel per instance. This is occasionally necessary: a title with an unusual protocol or a custom-built server can generate packets that the filter does not recognise.

The volumetric basic protection remains active in any case — it cannot be deselected because it also protects neighbours in the same network.

Which mods and plugins are allowed?

Anything you have the rights to. We do not check mod lists and do not restrict sources; the panel installs what you select or upload.

Two limits still apply. First, the technical limit: a mod that uses more memory than the plan provides will terminate the instance — that is what the memory calculation in the games section is for. Second, the legal limit: content that violates third-party rights does not belong on our systems.

How do I switch to a larger plan?

Upgrades are possible at any time: stop the instance, change the plan, start. Worlds, configuration and mods remain in place, the address remains the same.

Downgrades are only possible if the used data fits into the smaller volume and the memory and computing load of the title can still be supported with your number of slots. The configurator shows in advance which plans these are.

Compare plans in the configurator

Who operates the server application, who operates the system?

We operate the machine, the network, the filter and the panel. Provisioning, hardware replacement, operating system and backup target are our responsibility.

You operate the server application: version, configuration, mods, rules, player management. We do not intervene there — not even for troubleshooting, unless you ask us to.

How do I restore a world?

Select and confirm the recovery point in the panel. The running instance is stopped, the state is restored, the instance starts again — without a ticket and without waiting for support.

The state before the recovery is preserved as a separate point. A mistake in the selection therefore does not cost any data.

How do I cancel?

In the customer account, with no minimum term: Cancellation with one day's notice at the end of the term. If you chose twelve or twenty-four months, you can cancel with 30 calendar days' notice before the end of the term. There is no setup fee that would be forfeited.

The instance data remains accessible after the end of the contract for the duration of the agreed retention period; after that, it is deleted.

Term and cancellation in the Terms and Conditions

Something missing? The configurator answers most questions about the configuration along the way — everything else can be clarified with a message to our team.

from · net/month€12.90$14.96

Configure game server

Configure game servers in five steps

The configurator guides you through titles and slots, machine, location, panel level with filter and extensions, as well as term and quantity. It calculates the memory and compute load of your slot count and hides plans that cannot support it — the amount is fixed at every step.

Title with compute model
23
Plans
6
from
€12.90$14.96
Locations
5